Further more, it also cures the amount of HP less than a Cure II. Always keep this equipped, you can alternate using this spell with other DD physical spells. However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. Then, to unlock Blue Mage spells, youll need to find the right monster, at the right level, and in the right place. Some other nukes can be useful if the mobs are strong against wind (charged whisker, thermal pulse, etc.). Also can be used to solo Light (Light, Thunder, Fire, Wind): Savage Blade > Cannonball > Light. One advantage to doing Cutters Cry is that several other spells are also available from trash mobs in Cutters Cry: Blood Drain (17) from Sand Bats, Self-Destruct (21) from Shrapnel, and 1000 Needles (37) from Sabotender Deserter. lvl 26 - Screwdriver Physical Critical Damage (Piercing) This spell is useful against amorph mobs (like hecteyes). The new spells also seem to lack stat modifiers, relying on your main hand ilvl, and the target's defense and own level in the equation for damage. 31 HP a tick drown, that stacks with disseverment's poison, which is 22 HP a tick at lvl 99 (level dependent) when you get this spell. But it IS a godsend when trying to defeat many weak attacking mobs (like the Blitzkrieg assault). You can learn many spells from open world mobs. When gearing for elemental nukes, note there are several stats that are required to do decent damage. Finally! Stack on STR, since it has a STR 50% modifier for it. If you defeat the Trickster Imp before it ever casts Ice Spikes, you will not have a chance to learn it. Gives Max HP Boost Trait on it's own. If uninterrupted, and proper timing, you can also Magic Burst MP Drainkiss off your Darkness Skillchain (if the mob has MP and is not undead). lvl 44 - Mandibular Bite - Physical - Physical Damage (Slashing) - A very useful physical spell, it does good damage, costs less MP than Jet Stream, but the damage is on par with it. Also supposedly does more damage when you cast facing away from the mob. Mind Blast is a high level thunder spell that can paralyze. It has the distortion SC, making it self-darkness with Requiescat, AND, here's the kicker, it drains 100% of the damage, giving you a very effective emergency self-heal. If you get a link, or aggro, you can quickly pop off a pinecone bomb and run away or finish what you're fighting. At level 99, post Adoulin, Job Points and Gifts were added. Can be used with other spells for the HP Boost trait. This spell can helps make the BLU what it is. It's based off of CHR though, so you need specialized gear to make it worthwhile. However, this isn't the case for Blue Magic. Deals earth damage with a potency of 130 to all nearby enemies. The spell does not normally appear on the last boss if you do all the mechanics properly. Gives Max HP Boost trait on it's own. lvl 70 - Amplification - Magical - Increases caster's Magic Attack and Magic Defense (Water) - This increases both Magic Attack and Magic Defense on yourself. I've also added job traits, since we've gotten more traits lately, some more useful than others. Deals water damage with a potency of 90 to all enemies in a cone before you. Spells come from different kinds of mobs that serve different roles in Vanadiels ecosystems. Blue Mage Spell Information Description Deals wind damage to enemies within range. ), come from different enemy types (aquan, beasts, demons, etc. Also available from Reverse Engineering FATE in North Thanalan, Also available from Magitek Vangob G-III in Brayfloxs Longstop Hard (second boss. After that, defeat the enemy, and you will have a chance to learn Ice Spikes. Here's a list of job point categories and what I feel of them: Increase additional effect accuracy by 1 percent. Itll just affect your sword damage. lvl 63 - Hydro Shot - Physical - Physical Damage (Blunt) with Additional Effect: Enmity Down - This is another interesting spell, it decreases your enmity? lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." There is a big misconception among new BLU with physical magic and TP. On the other side of the matter, blue magic spells give TP similar to how regular magic spells give TP. This is actually a great spell, it's cheap to set (2 set points), only 32 MP, it has great damage when not used with CA or efflux, the only problem is that it has a large accuracy penalty compared to other spells. lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. It gives a +40 magic defense bonus that decays over time. Note that I haven't done voidwatch yet, but I dug around and found some information about it. lvl 52 - Cold Wave - Magical - AoE Frost - This gives an agility decreasing frost effect on all enemies in the AoE. This is a GREAT spell. Know your enemies well, for as a BLU, you are using your own enemies attacks against them, it is similar to how a BST needs to know how to use the creatures he charms against other enemies. There are several key points that distinguish it from other jobs. You will need to learn this spell to gain access to the level 10 Class Quest Blue Collar Work. CDC and Chain Affinity Sinker Drill creates a darkness skillchain, making it much more favorable than Savage Blade to Thrashing Assault's Light (or CDC to Thrashing Assault's lvl 2 skillchain). This is the same kind of DEF down that acid bolts can give. However, spells you get inside of dungeons, like Mind Blast, will require you to meet the level requirements of that dungeon. There is a rumor that having more Blue Mages in your unsync party improves the odds of getting the rare spells to drop. Replace hysteric barrage with this. Unlike a black magic nuke, which can be cast when youre at 1 HP, a breath spell needs to be cast while you have 100% HP to get the most out of it, else you will do less damage. It's only +10 DEF. There are several types of blue magic spells. 4 spell points to set. It affects the buffs, like Pyric Bulwark and Harden Shell's duration. Deals unaspected damage with a potency of 1,500 while incapacitating self. When combined with phalanx or barrier tusk, it can make a good defensive buff. Magic and Job Traits Combat Skills Combat Skills See Also: Level-by-level Skill Cap Chart Merits lvl 63 - Frypan - Physical - AoE damage with Additional Effect: Stun (Blunt) - A decent spell, it has a slightly longer cast time than head butt, however, it is still useful if you need a back up stun, or need to stun things in front of you. It combines with Animating wail for Dual Wield. Dual wielding clubs with +magic damage on it, will greatly increase your elemental spells' effectiveness. Shrapnel in Cutters Cry. Not only that you need to be aware of the elements as well. Not really worth it, if you can max out 50% cure potency on magic fruit. You will need to learn this spell to gain access to the level 30 Class Quest Scream Blue Murder, You can also get this from the last boss of Amdapor Keep (Normal). Diamondhide and Healing Breeze are self-targeting, but are party AoE spells anyway. Counter only works when you don't have shadows up. There is a guide as to what job spell combos make what job traits. This is wrong. You can also get this from a synced or unsynced run of Sastasha (Hard). lvl 12 - Feather Storm Physical Damage (Piercing) and Additional Effect: Poison This is similar to queasyshroom, fairly low damage combined with low damage poison. With Chain Affinity, TP modifies damage. Makes fast cast with sub-zero smash or bad breath. lvl 99 - Blistering Roar - Magical - 43 MP - Gabbrath (Beasts) - AoE Terror - Only usable during unbridled learning/wisdom. There is another rumor that if you do an unsynced Primal trial at a higher difficulty level than is required, you have an increased drop rate of the Primal spells. This spell isn't so good against mobs that have high evasion or high defense. Reduces HP to 1 after use. They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. No bells or whistles here. lvl 64 - Yawn - Magical - AoE Sleep for all enemies facing you (Light) - A very useful spell, though enemies need to be facing you, so maybe it might be useful for you do to do a spell like Actinic Burst to get their attention, then hit them with Yawn to put them to sleep. Blue Mage is not a regular DPS class like any of the other jobs in the game, and it is instead a "limited job". Its low cost, and still usable at level 75, though it wont take a whole lot of punishment. It is often an ability learned from the Blue Mage class, and allows the user to learn Blue Magic outside of the Blue Mage class. But this spell is cheap, and it's earned a spot in my spell set because when you set Bad Breath and this spell, you gain the Fast Cast job trait for -10% cast time, and -5% recast time on all spells. The stun is longer lasting than Head Butt's stun. Cancels auto-attack upon execution. More like this:Grind away in thebest MMOson PC. lvl 58 - Magic Fruit - Magical - Restores HP to party member (Light) - This is a must have spell, great for soloing, and just an all around useful spell. The only time you are required to have a full party of synced Blue Mages is if you want credit in your Blue Log. This spell starts of weak, but when you get higher level, get more powerful, around level 70+, you will see that this is one of your strongest physical, non-SA spells. It adds +20 magic attack for only 30 seconds, so make it count, that's probably enough to cast one or two good spells. Increases blue magic spell damage while under the effects of Burst Affinity. Most of the time in fact, against strong mobs, the spell will fail. Deals unaspected damage with a potency of 20. You will need to learn this spell to gain access to the level 55 Class Quest Bolt from the Blue. A Blue Mage might need to completely re-gear himself with INT in order to get any reasonable amount of damage from Bomb Toss. Is this supposed to be stronger than Thunderbolt? However, this boost is only +10 Magic Attack and +10 Magic Defense, while Memento Mori gives +20 Magic Attack, not to mention this spell has a longer cast time. Wear magic damage boosting clubs and other magic attack bonus gear when using. lvl 70 - Cannonball - Physical - Physical Damage (Blunt) - This spell has some range to it, so you can cast it from afar, however, it still stacks with Sneak Attack (ranged attacks and ranged weapon skills like Sidewinder, don't stack with Sneak Attack). lvl 89 - Winds of Promyvion - Magical - 36 MP - Thinker (Empty) - Single effect Erase in an AoE effect (Light) - It's like using diffusion with Exuviation, but in one move (excluding the crappy heal)! You can solo Distortion (Water and Ice) with this spell: Savage Blade > Disseverment > Distortion. Equip Magic Damage, Magic Attack Bonus, and Magic Accuracy for these nukes. Pick up at the same time you grab Glower (10) and Sticky Tongue (31). The power of this spell is notably much weaker than Disseverment, Frenetic Rip, or Hysteric Barrage while costing more MP than any of them. The defense and attack down effect is -25%. Must use Unbridled Knowledge to gain access to this spell. Its like rock-paper-scissors that goes on like this: Beasts beat Lizards which beat Vermin which beats Plantoids which beats Beasts, Aquan beats Amorpha beats Birds beats Aquan, Undead and Arcana oppose each other, Dragons and Demons oppose each other, Lumorian and Luminion (two types of creatures in sea) oppose each other, and Beastmen stand on their own. It is a ranged spell, similar to Cannonball. Its useful for the clear mind traits. But it can be combined with Diffusion. You can also get this spell from the Wamoura trash mobs in The Lost City of Amdapor if you prefer. Increases physical blue magic skillchain damage while under the effects of Chain Affinity. lvl 85 - Quadratic Continuum - Physical - 91MP - Gorgers - Four hit damage: Damage Varies by TP (Piercing) - Could be a good addition to our bread and butter physical spells (the big 3 or 4 if you count Vertical Cleave). lvl 56 - Feather Barrier - Magical - Evasion Bonus (Wind) - This gives you an evasion bonus that lasts even less than cocoon does, it lasts only 30 seconds, making it's usefulness limited. Manage all your favorite fandoms in one place! People can use Thermal Pulse and Charged Whisker to AoE burn mobs, and solo Shinryu with a Primeval Brew. Sushi is also an excellent food to eat, though early levels, it is better to eat Rice Dumplings, since the straight accuracy bonus will be better than the percentage increase you get from sushi, and itll increase your STR and attack as well (good for those sword hits). (Actually you can also get it from his waterspout adds and you dont even have to kill them for it. It removes one negative status effect that erase can remove from the whole party. They all have a variety of effects. Let's take a look at where you can learn every Blue Mage spell. This WS would make this an even better skillchain to do than the Disseverment Distortion that most BLU/NINs do. Since Cannonball has a DEF modifier, this will boost your damage by a noticeable amount. it's not foolproof, like the dark magic Stun spell. Regurgitation would not work, because it's these 8 specific elemental BLU spells (be thankful they removed 1000 Needles from the list of possible triggers). Read more: Heres what its like to attend Final Fantasy XIV Fan Fest. Physical spells are different from magical nukes. The stats it gives when equipped are useful (+3 STR) but heat breath costs 1 less set point, so once you get that, you might want to set that instead of this. Requiescat to CA quad. Maybe if this WASN'T a unbridled learning spell, it'd be more useful. That's a pretty strong DoT. When I was able to solo in Abyssea I actually learned a TON of spells across all the zones. Also, it's best used when you have a bit of TP built up. Square-Enix noted that in the version update that came with the expansion Treasures of Aht Urhgan. Recast timer is reset if target is KOd in battle before the effect expires. For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. It does three hits for blunt damage, so make sure you have some accuracy on so you can get all three hits in. This process must be repeated until the spell is learned. This is also an important upgrade. lvl 67 - Diamondhide - Magical - AoE Stoneskin to all party members in range (Earth) - This is spell is stronger than Metallic Body, and is just like Earthen Ward. Continuum. Not as strong as Death Scissors, due to the lower STR modifier, but it can be used to make a Accuracy Bonus Trait. It's still useful for BLU/NIN or BLU/DNC. As of now, there are well over 100 blue mage spells. This is a sizable chunk of magical accuracy, because it's 1 PERCENT per upgrade. You won't really resist sleep from a mob that uses it that's strong enough to sleep you. It has LIGHT? You need to set this spell! Blue Mage was added to Final Fantasy 14 in patch 4.5, and there are currently 104 unique Blue Mage spells to learn and master. The Ram's Voice is the first part of your fast clearing combo, vast majority of dungeon enemies are vulnerable to being frozen by the Deep Freeze effect of this spell. Again, +HP gear can help squeeze some extra damage out of your breath spells (but you still need to be at full HP for it to count). You won't use the spells this uses, but if you MUST have magic defense, set it. It's a good Sneak Attack spell when you're BLU/THF. It's a gaze attack where you need to be right in front of the mob with it facing you. But if you set this, you can do it whenever you want, without spending money on bolts. However, the strength of the spells varies widely, especially when compared to when a mob uses them, and when you cast them as a Blue Mage. It'll save your life if you're solo or something. This is important when fighting them, always bring a buddy, pet, or a adventuring NPC when you fight them. Tests show a 15 foot range. Useful early on when poison can kill you easily or maybe if you're tanking. Also available from a couple of Fates with Qiqirns in them. Next: Final Fantasy 14: Complete Guide To Playing Blue Mage. This is because the damage is proportionate to your current HP. You use Fast Cast and casting speed in your "Pre-cast" sets when using GearSwap. To learn Blue Magic, all spells (with the exceptions of those listed under "Special Means") are learned by defeating a mob after it has used the spell you're looking for. lvl 48 - Blood Saber - Magical - Drains HP from all mobs in range (Darkness) - Seems fairly pointless in most situations, it's not as strong as Digest, and if you're getting pummeled a bunch of mobs, you're better off trying to sleep them all than draining their HP. Monster correlation (bird) will affect the amount of TP reduced (an additional -25 TP). This is the equivalent to a cure. It deals 25% of your current HP in wind damage to anything in the AoE. It can miss complete, the stun can get resisted (you get a knockback animation if head butt stun is resisted, the mob will get pushed back, then return to its regular position). shouldn't the combo be stronger.. huhBlue Mage Spell Book: https://www.youtube.com/pl. But it only lasts for the first spell you cast, so it's a very time consuming way to increase your damage.