Your quickness increases as your temperature increases and decreases as your temperature decreases. I've been playing True Kin lately, so my knowledge of mutation minutiae may be out of date. The level and quantity of cybernetics credit wedges rewarded in the relic chest at the bottom of a. This page was last edited on 19 January 2023, at 16:29. Additionally, the level of mental mutations will be decreased in proportion to a negative Ego bonus. You don't get ill when you eat raw meat. Cooldown: 100 rounds. May use Sting activated ability to strike with your stinger and automatically hit and penetrate. The following values are involved in the XP calculation: The XP granted for a creature kill will be determined by taking the XP Value times the multiplier listed below (dependent on Tier Difference). You accrue electrical charge that you can use and discharge to deal damage. (level based)% chance of falling clumsily to the ground Cooldown: (level based) +(level based)% faster natural healing rate Stinger is a long blade and can only penetrate once. (level based) quills Recent changes | New pages | Missing pages, Dear users, as of August 2021 the official Caves of Qud wiki has migrated here, to. I don't understand. You require about two-thirds more water than usual. Levels gained in this way do not count towards the usual 10 level limit set on mutations. You gain one extra mutation each time you buy this, but the mutations don't manifest right away. Cannot wear helmets. If this is no longer the current patch, . Rapid advancement can further push your physical mutation levels, but that too is better spent on further investing into high-level mutations rather than getting new ones. The chance your mutant physiology reacts adversely to a tonic is increased to 33%. Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you. Overall though I think the fact that explosives bypass defenses is an intentional feature. Laser penetration bonus: (level based) XP is only granted to the creature who landed the final blow, as well that creature's followers and/or party leader. The exact attribute boost alternates. Additionally, the willpower modifier is a factor in how fast a character regenerates lost HP. [1], https://wiki.cavesofqud.com/index.php?title=Experience&oldid=64857, Creative Commons Attribution-NonCommercial-ShareAlike, Discovering procedurally generated villages or lairs, An attribute bonus every 3 levels. Its set in a far future thats deeply simulated, richly cultured, and rife with sentient plants. Small chance each round for another esper to steal your powers. Just like normal mutations, defects come in the form of physical defects and mental defects. [1], If this is no longer the current patch, you can help by. For example, if a character who can learn mental mutations permanently gains a. Popular user-defined tags for this product: 138 Curators have reviewed this product. comment sorted by Best Top New Controversial Q&A Add a Comment Huw2k8 Strongth The Pit Fighter Additional comment actions. Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge Can discharge all held charge for 1d4 damage per 1000 charge Range: 1 Mutations can be temporarily gained using other methods besides mutation. The following formulas are used to determine maximum charge and charge rate based on mutation level. {\displaystyle {\text{Total DV}}=6+{\text{AGI Modifier}}+{\text{Bonus DV}}}.
[1] Once you descend to level 6 or lower in most areas, creature and item generation more directly correlates to zone tier and is less strictly defined by terrain-specific spawning logic. Or items (other than + DV)? https://wiki.cavesofqud.com/index.php?title=Caves_of_Qud_Wiki&oldid=50962, Creative Commons Attribution-NonCommercial-ShareAlike. All rights reserved. Mutations are one aspect of character creation in Caves of Qud. ( Shield. Refreshes all mental mutations Oct 28, 2020 @ 1:23am Is there a max level Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. You are exhausted for 3 rounds after using this power, Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Learn how to construct identified artifacts up to complexity tier (level based) (must have the appropriate Tinker power). Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Your skin, hair, and eyes are absent of pigment. The game simulates a pressure wave, and calculates the amount of damage you would take from a given pressure wave- no other statistics are a factor in the calculation. More platforms to follow. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus. Damage increment: (level based), For up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round. Naturally, by spending mutation points, you can only reach level 10, but the ego modifier adds to mental mutation levels. Ego affects how much items are traded for, and are used for the Persuasion skill tree. I'm asking because I want to a generalist mutant build with as many mutations as . Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing 1d41-4 (Avg: 2.5) electrical damage for each 1000 units of charge expended. Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value. https://wiki.cavesofqud.com/index.php?title=Zone_tier&oldid=78787, Creative Commons Attribution-NonCommercial-ShareAlike. Intelligence can be temporarily granted through wearing certain equipment. Learn the lorethere's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians. You beguile a nearby creature into serving you loyally. Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls. Most biomes have unique generation tables defined for their surface and levels 1-5 underground. They can be split into a few main categories: It should be noted that, because the mutation system is used to handle any special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the Heightened Smell and Dark Vision common to all Snapjaws. The player can spend these points in two different ways: Normally, the choice of random mutations is deterministic based on world seed. How to not get one shotted by explosives? Pursue allegiances with over 60 factionsapes, crabs, robots, and highly entropic beingsjust to name a few. Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon). You replenish yourself by absorbing sunlight through your hearty green skin. Play the role of a mutant from the salt-spangled jungles of Qud, or play as a true-kin descendant from one of the few remaining eco-domes: the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon. Certain biomes and unique locations override the above rules: The following fields and methods return a "zone tier" value based on the "RegionTier" tag on the World Map terrain object and a few overrides, and are used for most applications of the tier system: Those fields and methods determine the overrides discussed in Zoning Exceptions: The following methods utilize a zone tier value directly based on the RegionTier tag on the World Map terrain object without applying overrides: These methods are used for placing surface locations, placing village quests, and historic site discovery XP; since no existing zone tier overrides apply to surface locations, not applying overrides in these methods doesnt change the games behavior. You bear a tail with a stinger that delivers paralyzing venom to your enemies. TreebeardedDruid 5 yr. ago. Sting cooldown: 25 Distance 1: creatures receive a (level based) Quickness penalty Level Maximum Charges Recharge Rate Per Turn Damage (Max Charge) Number of Arcs (Max Charge) 11 24000 1100 24d4 24-96 (Avg: 60) 24 12 26000 1200 26d4 26-104 (Avg: 65) 26 13 Defects are mutations with various detrimental effects. 22222222211324444444444444444444444444444444444444444444444442444444422444444444, 22222222112224442222222444232333333344434444424444444444444442224422224444444444, 22222122211224222222112222333333333334433324424444555555544442222224444444448844, 22222222211222211222122224333333333333433332422445555555534444422444444444888884, 22222222221112211111112233333333333344433324244443555553333444444444444448888884, 22222222222111112222223333333333333343333244244433335533334444466666244448888884, 22222222222211222211223333333333333344444224244334333333444446466666224444888884, 22222222222211222111232333333333333343334422224334444444444446666667724444888844, 22222222222112221112233333343333333343333332244444444444466666666666222244888844, 22222222222122212112233343333344333443333333444333344444466666677666662288888844, 22222222222111222122233333433333333433333333434333333244666666667666666668888884, 22222222222112221222333334344433334433333333333333333332266666666776666778888884, 22222222222221222212233333333333344333334333433333333333266677666666666676888244, 22222222222222122112244343433333444333333333433333333332226666666666666666888824, 22222222222222122212221343333444444333333433333333353335522266666666666668888824, 22222222222211112222233333334444443333433434333333555355232226666677667667866824, 22222222221111111112223333344444443334433333343333555555536622677776666688868824, 22222222211211111211223333344444434333333333333333355555556666666777776766668624, 22222222211111111211333334444443333333434433333355555555556666676777677676676624, 22222222111111112211333444444333333444334333333335555355566666677777776666667624, 22222222211111112113333333413333333343333333333333555355666666666777666666676624, 22222221111111112211133334433333333333333333333333333333666666666666666667766722, 22222221111111112222133333333333333333333333433333334433666666666666666666626222, 22222111111111111222213313331113333333113333333333334333336666666667762222222266, 22222111111111122222221111111111111111223333333333333333333333337762222222662266. Caves of Qud is a science fantasy RPG & roguelike epic. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world. Damage: (level based) Each round you make a mental attack vs mental armor (MA). Area: (level based) centered around yourself l An area made of 3x3 screens, which is represented as one tile on the overworld map. Whenever you learn a new secret, there's a small chance you forget a secret. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You can find a creature's level listed in the infobox on its wiki page. Typically, the player is only allowed to take one defect at character creation. Cooldown: (level based) rounds, Vision radius: (level based) You can use the following formula for calculating an attribute modifier:[2]. chance for each extra arm to deliver an additional melee attack whenever you make a melee attack. Sting cooldown: 25 You generate a force field around your person. Caves of Qud > General Discussions > Topic Details. You accrue electrical charge that you can use and discharge to deal damage. AV as long as you retain half your quills (, chance to regrow a missing limb each round. The tier of the randomly-selected creature when. +(level based)% move speed while sprinting If you are not excited to play this game in its current state, then you
You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself. (must have the appropriate Tinker power). Tips or thoughts? You quickly pass back and forth through time creating multiple copies of yourself. Accrue base (level based) charge per turn Each mutation has a mutation level that can be raised via mutation points, increasing their power. Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. It is used mostly for Tinkering, Cooking and Gathering, and Wayfaring. As an example, if an addling urchin (level 21, base xp 525) is killed, this is how experience would be rewarded: For a full list of creature XP Values, you can refer to creatures by experience value. Summons a vortex that extinguishes everything in its path EMP causes involuntary discharge (difficulty 18 Willpower save) Stinger is a long blade and can only penetrate once. Here are just a few examples: Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. +(level based) AV Then add all your level-up bonus attribute points to toughness. You accrue electrical charge that you can use and discharge to deal damage. 1. I thought they changed all the slot using mutations to no longer use the slots? Cooldown: 200 rounds, Teleport to a random location within a designated area. You detect the presence of creatures within a radius of (level based). Round 3 Damage: (level based)d6 divided by 2. +(level based) to saves vs. forced movement I was able to kill a legendary chrome pyrimid this way. Creatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken. % chance that Agility-based skills don't go on cooldown after use. Click. This is why, for example, the surface levels of the desert canyons will always contain the same primary creatures, such as snapjaws, equimaxes, and giant dragonflies - this biome has its own unique population/encounter tables. Cannot wear armor. Area: 7x7 Toughness controls how much HP the player character has. Learn more, Includes 4 items:
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