The Highlander 732B is an ancient model from the Star League days! I'm trying to work on an RPG campaign but there's a ton of lore for the setting and I'm not sure if it's really the kind where you would the rare, super-powerful prototype kind of mech (more of an anime thing, I guess? Stuff like advanced AI, superweapons, or anything of the like? With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. Well, for me it would be the BRZ-C3 Berserker. [9] That progress came to a halt after the Star League Civil War and the exodus of the surviving SLDF units. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot. All other trade-marks are the . All trademarks are property of their respective owners in the US and other countries. The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. Four additional heat sinks help the 1S manage heat. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. At close range, its weight allows it to deal considerable melee damage. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. The result is more firepower, at the cost of increased heat. Clan Nova Cat famously took great care to raze the last remaining LAM factory to the ground during the Clan Invasion. Light Mech. While it excels at no specific roles, the Dragon 1N is passable at many. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. They tend to be equipped with relatively light armor, but can pack a deadly punch in close combat with varying array of industrial-grade tools including saws, drills and utility lasers. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. So perhaps one of the I.S. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. . BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. It's not the most heavily armored brawler, but it tends to give at least as good as it gets, especially with any Energy-based weapons. The Catapult is quite a good mech, even stock. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. There is no best mech overall, because there's no one mech that is truly ideal for every (or nearly every) situation. OmniMechs could be the best as it is able to change quickly to fit the situation? #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. The Quad 'Mech uses its "arms" for legs which gives these designs some additional stability and maneuverability (such as sidestepping, also known as lateral shift movement). Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. Now the third, called Heavy Metal, is bringing out the big guns. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. . If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. In general, BattleMechs are considered superior to conventional combat vehicles, being faster, better armed and better protected, creating a firepower-to-manpower ratio which also gives them a logistical advantage. but has very short range . Range is one of the most important factors in choosing the weapons to outfit your mech with. That has to be terrifying. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It's an almost perfect mix of speed, firepower, heat capacity and armour. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. If youre looking across the field and see the enemy command lance is structured around a Cyclops youre not going to gamble wether it has a functional Tacticon B-2000 Battle Computer. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. Medium 'Mechs weigh between 40 and 55 tons and are very versatile. For equipment, rangefinders are great for scouts, as theyll give them an extra bit of vision that you can use to direct fire from your long-range artillery. Possibly the only thing scarier or as equally scary is mechs you recognize because of their paint jobs. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. Firestarter - Vulcan 2T - Warhammer - Marauder. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. There are interesting tactical decisions to be made certainly and BattleTech packs a lot of detail into its combat encounters. The striker is that platform, and when youre customising a chassis for this role, think high speed and high DPS. As such, they often require friendly units to protect them from being outmaneuvered. So that is all for our guide on the Mechwarrior 5 Mech tier list. No need for Assaults. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. W4tchmaker 1 yr. ago Not as much as you think. It is a thrilling strategy video game based on board game mechanics, developed in 2018 by Harebrained Schemes - creators of games like Shadowrun or Necropolis and BattleTech Flashpoint DLC. Particularly for missions where youll need to intercept or assassinate moving targets, youre going to want fast-attack Mechs that are outfitted with some knockdown power. Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. This category has the following 5 subcategories, out of 5 total. A cockpit view from the Timberwolf Mech. These new mechs are more than just pretty metal faces. A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. The Javelin is a close-range support 'Mech with 12 SRM tubes. The known standard Omni configurations of the Ares are called "Hades": "Hera": "Zeus": "Aphrodite", and "Hephaestus". [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. The archangel Berith, with Berith in it, is the scariest canon mech I can think of offhand. I'll also take a Spector if I can't use the Lightray. With a massive array of weapons, the Stalker can threaten enemies at any range. Ballistic weapons, such as Machine Guns, Autocannons and Gauss rifles, produce little waste heat but require ammunition and have greater weight and space requirements. The 1S variant of the Griffin trades long range for versatility. Remember, youre not going to be going head to head with these Mechs. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. We include affiliate links in articles. [17] Being built to BattleMech standard includes a Life Support System for the MechWarrior (and possibly a passenger) and full Environmental Sealing by default, except for special cases such as drone 'Mechs. Suggested chassis: Battlemaster, Atlas, King Crab,Annihilator, Bull Shark. I would have to say my best mech for the IS would be the Thuderbolt 7S. First introduced in 2456 as the first true heavy BattleMech. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. Its machine guns also allow it to quickly demolish structures, making it ideal for Demolition and Raid mission types. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. With a PPC, two Large Lasers, and four Medium Lasers, the Black Knight has devastating firepower - and equally devastating heat buildup. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole straight through most mechs. This is a fun topic, but I feel like something important hasn't been mentioned yet. A Demolisher tank when you're in it's range.3x AC 20. I personally love the variety of mechs in this game and all the different things you can do with them. BattleMechs are controlled by pilots known as MechWarriors. The big and possibly sole advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means theyll go first in the turn order. The content of this Glossary is canon. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. Lol, closest canon character I could think of . While performing just like a conventional BattleMech or aerospace fighter in the respective form (to the point of being kept in either 'Mech bays or fighter hangars aboard DropShips), in LAM Mode these 'Mechs can quickly traverse great distances, giving them a tactical advantage in ground combat although their real niche apparently is reconnaissance. ", Even though I am a Davion to the core, I still have to say that the. In the few years the Hell's Horses have utilized it, the vehicle has received mixed reviews. 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