Ideal for non-Hunter sub builds. Activate all fields when you successfully. Bouncer should have no issue maintaining 100% with the. PSO2 Classes. Phantasy Star Online 2 's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. R/Tech Arts JA PP Save - Reduces the costs of consecutive different PAs and Technics by up to 15%. . This playstyle will likely benefit from a melee sub class to boost its attack power. works well for survivability in solo play while. Shell be fine. Three Potentials Nemesis-NT/Slave-NT/Ares-NT S1-S3 applicable. Your best buddy Iron Will? This means that players can create whichever character they want. Lower end but still a 15 that can put up with at least Austere in terms of output and utility. . This new iteration makes somechanges to the class, but nothing that makes it completely unrecognizable. KEEP READING: Why Battledia Quests Are Great for Phantasy Star Online 2 New Genesis. Not worth using outside a specialty build in JP tied to JB S5, Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. . Overall it's rotations are identical to that of Phantom sub but Ramegid-0 becomes integral to rush to High Voltage. that explode out in an area around you. Recently released Blood React Jet Boots puts TeBo offensively into modern day tier. Theres no reason not to have this handy. The endgame baseline for Jet Boots and Dual Blades. You have no safety nets like Hunter so you are in a dangerous position. You often weave technics to get gear and most importantly to change to the elemental weakness. Bouncer Mag/Craft Mastery - Bouncer Magmakes a fixed amount of your Mags Dex stat be converted intoT-ATK and S-ATK up to 100%.There is no downside to having a Dex mag since conversion is 200 S/T-ATK. - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Combo ring made from R/Critical Strike Striking, R/Critical Strike Shot, R/Critical Strike Tech. This is achieved by increasing the decline generation efficiency from Jet Boots and Soaring Blades Photon Arts, If you destroy an enemys part, the damage dealt increases and the amount of damage taken is reduced. Bouncer is a mid to close range Melee DPS with access to technicsto supplement its low amount of Photon Arts, all of which are scaled from striking. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. Does not affect SP action. While Shifta boost is active you gain an additional. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. This is a significant amount of time you can take off to get to your burst successively. They serve as an excellent baseline DB/JB in game, . Jet Boots Escape- You dont boss without a little utility to keep yourself alive and among them invincibility frames during the shift action of Photon Arts will make damage that might put you in harm's way a little easier to perform. The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of the corresponding element. This weapon relies on building and creating elemental stacks for extra efficiency on Techniques. Sorry Katori, Jet Boots arent Optional ,Theyre mandatory. Shift action animation can be jump cancelled. Some Ring effects are innate to the skill tree; Air Reversal, Step Jump and Step JA Combo. While solo play favors the 50 hit potential for longer uptime and the stronger barrier that provides 20% damage reduction that can be maintained for 40 seconds, in Emergency Quests it's favorable to take the 15 hit potential as that offers a 10% damage reduction with 8 seconds to maintainand since you can do that fairly quickly you will get your damage multiplier maxed out sooner. Wet noodles. Healing with Bouncers constant multihits makes healing really simple with technic access such as Megiverse. Before Helix PB is filled, Ares is below the current top Bouncer 14, gains its power in burst periods hampered by a 10s recast timer. Do note that as a Bouncer, you will be attacking a lot while mid-air so this is just natural that you want these bonuses to benefit your character. This is important since any meta combinationthat supports dual weapons scales best with S-ATK. Privacy Policy. Photon Blade Fever is an active that doubles the amount of photon blades thrown. This is made possible only with S6: Soaring Balletconsidering the gear gained while in midair in this timeframe should be around 1 gear. Jet boots gear gives you access to a damage bonus of up to 15% for max gearacross your Photon Arts and normal attacks. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Accumulation from this skill caps at 150%. Activate all fields when you successfully mirage stepan attack. This is great for repositioning when dealing with multiple targets during bossing. As an Amazon Associate we earn from qualifying purchases. Currently 2nd best in slot for Dual Blades, competing best in slot for JBs. Utilizingthe high base TATK that they come with, by pairing them withmost TATK builds, you can DPS sufficiently as a caster. In PBF you can maintain max gear between snatches, for setups in heavy maintenance areas or attacks you're unsure you can JBE through. During this shield, 30% automatic PP recovery and 40% attack PP recovery. This is critical to your upkeep. Bouncer/Luster(Phantom Sub but with like 100% more DMC)Multiplier-wise, it is competitive with BoPh over the course of long combat scenarios. This makes Jet Boots damage and PAs scale from your S-ATK. The variance in damage taken as well as dealt isnt a bad investment. Expected to be performed with S6: Soaring Ballet, L/ PB Homing, [ During Photon Blade Fever + ( Heavenly Kite JA Cancel Snatch Immortal Dove Snatch ) ], During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite until you max gear and cancel the rest of the animation with DB Snatch then follow up with an Immortal Dove and snatch when the JA window appears after landing. So talk to him. Step Advance - Invincibility window during Mirage Stepmaxes at .20 seconds during step. The completeSkill Trees lookas follows: Odealo is a secure tradingplatform for MMO gamers. None of this costs gear but does reset JB Gear element. You can only have one stance active at a time from a single class. Unlike Braver, which has weapon synergy,the Bouncerclass has two distinct playstyles with similar flow but different mechanics. This is the most powerful Photon Art that Jet Boots havedue to its ridiculous notation. Heal Bonus increases what you heal for by 15%. Not us, Gyrus Hex, for putting up with my Bouncer rants. Base power starts at 10%, Red aura is an extra, natural recovery 30% and Attack PP recovery 40%, Crafted 13 Dual Blades/Jet Boots - Recent crafting update gives off meta combinations like, Fi/Bo better choices to compete with their meta counterparts, . Smash that shift action with all your might. Bouncer has so much freedom in skill distribution. Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. Cannot be activated through shift actions or otherwise. Published Oct 5, 2021. This is the main way youll maintain gear. Ceres Zara has power that surpasses Jupiter Tullus upkeep via it's potential, a hit count mechanic that rewards you when a specific number of hits is achieved. While Jet Boots boast the fastest casting via cancelling and, sub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other. What are Dual Blades without gear?! Whats a good explanation without visual examples? Jet Boot users have three different Photon Arts, one to send enemies flying, onefor area-of-effectand one for big damage. Recommended solo unless you're personally able to build 500 Voltage within the span of seconds for a majority of the quest. Bouncers are highly mobile and are skilled at aerial combat. These are the weapon of choice for Gunner players in most scenarios. *Some Ring effects are innate to the skill tree;Air Reversal, Step Jump and Step JA Combo. Stat Ups (S-ATK Up, T-ATK Up) - Increases indicated base stat values by up to 50 or 100 total for the more points invested. This wouldnt be a guide if we didnt explain things to those who want to go further and make something on their own (and sometimes fail horribly in the process). Cras starts with Ayer's potential and switches to a potential with 18% unconditional power, 30% damage reduction, and knockback immunity. Your precious Automate? Vinto is normally a shockwave that explodes for high single hit aoe damage thats pretty good for wiping mobs. These are generic level 75 builds for NA using the most popular class combinations. Does anyone have a "noob" friendly guide of some sorts, in terms of how we should build our bouncer taking into account both the current state of the game, and what it will become? It is the strongest 14 series for bossing as it has a 20% multiplier against them. as long as your damage taken doesnt exceed 10% of your maximum HP else the, . 50% of damage notation per hit. Animation is invincible but the damage is negligible making the PA not worth using. The bread and butter for PP dumping on JBs. Bouncer/Hunter Jet Boots characters are based on pure Melee/Striking Attacksand powerful Techniques which compensates for the lack of Photon Arts. . Before you can begin the main quest of NGS, you must create and customise a character. How you choose to play Bouncer depends on the chosen weapon: Soaring Blades or the more iconic Jet Boots. New comments cannot be posted and votes cannot be cast. (from what i've seen). This speeds up your Jet Boots rotations considerably. Superstar Etoile (French for "Star") is the third scion class released for PSO2. The most important part is that now your gear can be expended to throw Photon Blades,the most powerful tool Dual Blades have. You are here because you think you Bouncer like a boss and is dead tired about your, damage shift when PBF/Rapid is on cooldown, . This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a common Naberius Ultra Hard Free Field drop series that's marketable. Fills gear completely. At a high level of play seldom will a Bouncer suffer from gear generation issues, but regardless RG is a must-have DB for comfort and as training wheels to high level play. During Photon Blade Fever (Heavenly Kite JA Cancel Snatch), During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite, cancels into DB Snatch on the first JA window available, . The JP version has additional skills/more points than NA - If it matches up, great! both weapons have Immortal Breath or Immortal Beat). Aside from absolutely no downtime, BoPh has the, of any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking, minimum gives 10% damage as well. . 2 - bouncer - for downing enemies and increase damage when parts is broken. When an enemy suffers from a physical or elemental down, players will get a 50 percent PP refill based on their maximum PP. Photon Blades are projectiles with slight homing that can be thrown only when you have geareven during movement with the Shift Action.