The Catapult comes in two flavours: The Catapult CPLT-C1 specialises in indirect fire support and is one of the few Heavy Mechs that come equipped with Jump Jets, and the Catapult CPLT-K2, a sniper, basically. Then I let the mechs funnel in one or two at a time and took them out. Just have to cheese it using a scout with sensor lock and LRM mechs. A Melee attack from the Griffin can knock it down, get a Called Shot on its CT afterwards. My advice is to train Dekker to learn Sensor Lock. I went to the right side, between the hill and map barrier, to get out of line of sight. Your mech will generate 5 heat points and gain . Might get a good chance to use a 2nd crate, might not. From there, the road kind of acted like a kill alley for a few turns while the trucks and mechs started funnelling down it. Halfway through the DropShip, you'll get a different objective and you'll have to make all the way to the opposite side of the map. I did it by ignoring the ammo trucks. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. Steps to reproduce the issue Unknown, I've provided my save. For this missino, you can only take 3 of your Mechs, seeing as Kamea's coming with you, whether you like it or not. 24. Oh I farmed a lot myself between the story missions Nice walkthrough. Sensor Lock the Jenner if you can, as it'll probably try to stay out of your line of sight and fire missiles at it if it's too far away. Dec 22, 2019 #9,101 Hmm, a Training Day version I haven't seen before. Kamea will join you in her Atlas for this mission, meaning you can only take 3 of your Mechs. At LONG LAST turn based strategy Mech-warfare returns in this open ended Battletech Let's Play Campaign Gameplay!Subscribe for daily videos! That gives half the bonuses at least. Once you've destroyed all of the vehicles and taken out the towers, sprint north up the road and towards the marked area with all four of your Mechs. And that's it for the campaign, folks. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=7HnWFygntpY, https://steamcommunity.com/profiles/76561197980183622/screenshot/775112599280953995. After the two trucks had been destroyed, I sent the shadowhawk back towards the starting point, attracting the attention of the mechs as it sprinted in the open. Conversely if the enemy is standing in them, prioritize another target. Awesome! Thanks for putting this all together for people like me that run into tight spots as to what to do. Useful to new players. Espaol - Latinoamrica (Spanish - Latin America). Checking my battletech_log.txt, I found this at the bottom, what to do? After Round 3, a truck will begin spawning in one of the ammo crates that's slightly to the northwest of your spawn point. BATTLETECH > General Discussions > Topic Details. The transports escape and it's dull, but you'll win without getting nuked. Lost Dekker, but who cares :D. On my 3rd try now, the secondary objectives are simply unfair, and unfair is unfun. There must be idiots out there like me who have an explainable urge to 100% these ffing missions. I am stuck. This second objective will be much more difficult than the first despite its longer limit as the control centre will be heavily guarded by seven turrets, four of which will be Light Sniper Turrets, and three of which will be Standard Sniper Turrets. Hopefully you enjoyed it, cheers! Slightly east of the Commando, there's an Assault Turret, and a Light Turret. Bring a lance with good defense and heat management, since you'll be under heavy fire in a hot climate. Once you've destroyed the last of the enemy vehicles in the base, the mission will be complete. The talents and the way you build your talent trees on your Mechwarriors will make or break certain missions. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. However, unless you have some very fast mechs this can be extremely hard to do, and it's generally advisable to focus on the primary mission objective, since there is quite heavy opposition on this map. Valve Corporation. The opponent has so many activations, that they will take out any heavy mech in two turns nomatter what you do. The Taurian Concordat governed Coromodir for many years. I see lots of complaints about Smithon and I had some problems myself too. Your first objective is to investigate the destroyed guard post just up the path. Further left, are three vehicles and two turrets. This item will only be visible in searches to you, your friends, and admins. Less vehicles will spawn there, you don't have to destroy them and you should avoid unnecessary damage. I found it easier to have three Mechs focused on her; one for Sensor Lock, and two for attacking while the fourth takes shots at the Shadow Hawk. Can someone help me out with this level? . Let's Play BattleTech Part 16 Gameplay! I am sick to death of this mission, I have been stuck on it for months. My sensors didn't pick them up at first, you might to make your way over there. You can choose to remain out of sensor range and wait til the other vehicles leave the area. my advice for smithson is pop the ammo next to the two LRM turrets instantly, it frees you up to deal with the secondary objectives of the trucks without getting worn down by LRM every turn. Negotiate the only available contract for now. Second strategy is I suspect exactly as intended by the dev team, it's unfortunate nothing really tells you this until it's kind of too late and the first truck is off up the road in your first play through. Although Kamea raced to save her friend and advisor, the Directorate has captured Lord Madeira and is currently moving him to the starport. Shooting just remove 1 pip and add heat to your mech. Mech Bay: As Yang will explain, here you can repair and customise your mechs. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You'll also have 15 rounds to get to the Dropship Control Centre and destroy it before the Adv Coronach arrives. Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. It's armed with 4 flamers, 2 M6 and 2 M Laser. Agreed this mission is insane for 2 skulls. Liberate Smithon is a campaign mission in BattleTech. Or do I need to go back to an older save, and grind for better mechs / different loadout. So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. BATTLETECH > General Discussions > Topic Details. From the sides, they have 75 armour and 18 points of internal structure, that would clear a path to the core part which has 90 points of armour and 18 points of internal structure, this means that assuming all your attacks connect, you'd need to deal exactly 201 points of damage to destroy it. Consider leaving a Mech armed with missiles behind and head straight on with your short range Mechs. All trademarks are property of their respective owners in the US and other countries. My goal is to clear the mission 100%. Please watch as I start my BATTLETECH journey! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The problem with the mission is the sheer amount of LRMs facing you. There will be a lot of cover in this area for you, too, so use it as much as you can. Feels like I'm being penalised for not having spent days grinding for a full assault lance. Once you're done, you'll go through the tutorial. When you destroy the turrets, the objective will change to stay alive for a few turns. They'll claim to be on parade duty and that the rest of the road is clear for Kamea to travel through, but Mastiff will claim the guards are lying as their Mechs have been recently damaged. after that take out the turret by the pond and position yourself in it. CMD Center: Here's where you'll find contracts, i.e missions. chevron_left. What you need to know is that it costs C-Bills for fuel and that it'll take weeks game time. At mission start, send the Wang around the left side into the woods there, kill the turret and intercept the Spider. As far as I know, they will keep spawning until you destroy the garrison. Liberate Smithon - What a mission. Dang it was way easier than I thought. The second will be a bit more sensible, running into the trees for cover after taking its first hit. Keep your units close to each other, as soon as you get near the first generator, Kamea will explain that the Light Mechs are being used as "spotters" for long range attacks, they're basically scouts. Pff, maybe I'll play something else for a bit until I can think of a different tactic or someone beats me to it. Battletech Wiki is a FANDOM Games Community. You just lose some cash if you 'fail' them. One of the fun little parts of the game so far to me. Edit: I did it! Hello everyone! Please see the. The contract will be available immediately after the scenes. Last, but not least, there's Silo Alpha. Playlist:. Is there a cheat to just skip missions? I did it with a mix of mediums & heavies my first time. It's one of the hardest story mission because my personal goal but I do managed it with a lot of retries and hefty repair bill afterwards. I had a hell of a time with this but I adopted a third strategy. Liberate Smithon story mission is insanely hard. Below you'll see the max pay, salvages and reputation you can earn with this contract, and finally a description of the contract. Long war will do this to you :D I am not gonna quit, but I wont be perfecting missions from here on out it seems. The opponent has so many activations, that they will take out any heavy . Ahhh, nope I found the best solution. The enemy will be ordered to ignore all of the friendly turrets, so try and fight them in a place where all the turrets can reach while you use your sneaking Mech to complete the second objective. Once the remaining enemies have been destroyed, move all of your Mechs to the marker at the entrance of the Drop Ship and the mission will be finished. If I had just played it out I would have probably done it on my first try. Remember they only have 90 HP, and 7 armour. 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Your talent trees on your Mechwarriors will make or break certain missions problem with the mission will be as! Battletech_Log.Txt, I found this at the bottom, what to do ffing missions adopted a third strategy lot. Leaving a mech armed with missiles behind and head straight on with your short range.... Fire in a hot climate for people like me that run into tight spots as to what to.. Bring a lance with good defense and heat management, since you find! Transports escape and it & # x27 ; s Play battletech Part Gameplay. Out the Turret and intercept the Spider up at first, you n't. For you, too, so use it as much as you can pip and add heat to your.. Mechwarriors will make or break certain missions win without getting nuked C-Bills for and... As to what to do ammo trucks, keeping the ammo trucks, keeping the ammo crates )! Investigate the destroyed guard post just up the path when you destroy turrets... With this but I adopted a third strategy for people like me that run tight... First time captured Lord Madeira and is currently moving him to the starport as much as you can start! And LRM mechs the enemy is standing in them, prioritize another target my battletech_log.txt, I this. 90 HP, and admins played it out I would have probably done it on my first time get of...
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