And it doesn't even have any built-in hullmods that makes your fleet better on a campaign level. Brawler: C+/C-. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} They are very cheap to purchase and field. Interestingly, it has the Neural Interface hullmod built in but Im not sure how it would bring much benefit to the Alauda besides letting another ship have the same officer skills as you if you pilot the Alauda so if you have any practical ideas on how best to use it, feel free to comment. A super frigate, the Alauda is an incredibly fast frigate, faster than any of the base game frigates. The Hybrid Repeater works best as a generalist weapon like the Pulse Lasers that can also do good EMP damage however Ion Pulsers have far more DPS in a short burst while Ion Beams does continous EMP damage from a long range. B: Usually a solid generalist weapon or a good specialist weapon. Does not apply to fighters. My BEST SHIP tier list in StarSector [Fast Guide] Uran92 4.93K subscribers Subscribe 36K views 2 years ago So guys it has been some time since our last fast guide on starsector. Technology is my pick because it's the most functional and gives solid bonuses to any playstyle. If I abuse phase ships, it's combat. The Capacity Scatterlaser does the exact same DPS as the Autopulse Laser though thats only if every single pellet hit which is extremely unlikely due to it being extremely inaccurate. If the combined deployment cost is 50 points or below, the neural transfer is instant. What've we got that they have not? This list will follow largely follow the format of . The Burya is also slightly faster and has 2 built in PD so unlike the Vigilance it can actually shoot down some Salamanders instead of waiting for death. Though once bigger ships enter the scene it is quickly a hinderance in fights and is better left out of them. Initially a fun idea to make an elite low tech frigate without shields, this frigate packs a mean punch while having a unique feature of 2 ship system, one defensive, one mobility. It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. AI Cores are used in place of human officers on ships with the Automated Ship hullmod, used by certain factions found outside core space. The player can probably survive even longer and be even more annoying for enemies, unfortunately we've ran out of tiers :/. 1 replaces the medium hybrid mount with a ballistics and 2 small universals with 2 small missiles so less choice in weapons overall. Quick ship, weapon & fighter guides, for when you need some help choosing them! I won't say no but don't hold your breath. The reason it isn't in a higher tier is because large fights demand much more of a basic frigate, and unfortunately it doesn't have neither speed nor defenses to survive those. Those same weapon mounts it may fire for a couple of second and then it's dead. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} The AI tends to be worse at piloting it compared to the Vesper and especially the Kobra Mk. I play almost completely frigate-centric so I'm always looking to apply new answers to that same question. Yet another ridiculously good high tech frigate, Scarab is able to deal insane damage in short amount of time with its Temporal shell system. Adjusted the rank to be C+. *The sensor strength of phase ships also contributes to the fleetwide stealth bonus granted by the Phase Field hullmod. Well in vanilla you have the Tempest. Shrike; Basically an extra large high tech frigate. It also has neutral efficiency and less flux costs to fire making it safer to fire. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. Many skills are affected by diminishing returns, e.g." Missile spammer in a nutshell, it'll hardly do anything else that will impress you, leaving it in a "overpriced escort" role. Feel free to critique and share your thoughts on the tier list. Good all round frigate but high cost. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. Deploy the civilians and recently recovered clunkers to wipe out fleeing enemy survivors in auto-resolve. But by that point in the game, it's not impressive enough to spend a ship on. Despite the flaws, it is still a capable ship that can take advantage of openings really well, just don't expect them to survive most fights. The only benefits besides the weak shield are that it cost 1 less DP to deploy and it has the Shielded Cargo Hold for smuggling so its just mainly a worse Kobra and a faster Brawler with less firepower. Compared to Ion Cannons, they fire in a burst leading them to have double the DPS and slightly more base damage making them somewhat better against shields and armour though they have less EMP damage. Monitor is a ship that breaks the game, hard. Decent burst small energy weapon against armour and shields at a pretty good range that I would pick over any of the other shitty beam weapons covered earlier. Press question mark to learn the rest of the keyboard shortcuts. The DME Refit Puddle Jumper Mk. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. They start at level 4-6 with a fixed set of skills and cannot level up. And that's why I will not be finishing my tier list. For a frigate, Tempest is an A. Kite is a small fucker that buzzes around your enemies and annoys them. I find Hyperion easier to control than phase ships. Nebula; Destroyer crew transport. In a direct fight, the Kobra is quite strong as it can facetank quite a lot with Defense Field and can even punch up a little though the lack of shields means its quite vulnerable to beam weapons and the Kobra will likely get bruised from every single fight even if it wins so its effectiveness greatly falls in larger battles. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Former king of high tech frigates, now without a damage boosting system and instead a drone suicide button, it won't surpass other high tech options. The Kobra is a durable frigate that is quite fast which can be further boosted by its Heavy Burn ability. It has an even faster firing rate leading to higher DPS especially against shields in short bursts but has lower base damage making it quite weak against armour. Tempest's overall endurance is third to Centurion and Monitor, owing to its ability to disengage, draw fire to the replaceable drone, distract with flares, block missiles with an omni shield, and last longer before 0 CR than otherwise-untouchable frigates like Hyperion, Afflictor, and Shade. ", from Domain Battlegroup XIV library, "Ludd's Footsoldiers" holodoc, interview with Pather engineer, Exit interview of K. Astraia, former ordnance designer, Culann Starforge, Cameron Fourth-Phobos, Coatl Gunnery Range, Audio archive from CIC of HSS Ceraon, recovered 189.09.13, Frigates and destroyers with officers, including flagship, Warlord Kanta, quoted in "My Year With The Pirate Queen", Chaiya Mimas, Tri-Tachyon fleet division, job training introduction, All ships with fighter bays and grants increased effect to ships with officers, including flagship, Nachiketa Portside Interview Project, Ep.4, All fighters, and grants increased effect to ships with officers, including flagship, Commodore Jensulte of the Hegemony Navy, -c82, Navarch Nurul Park, comment upon integration of the Cibolan navy, Carson Kang, GM of Valhalla fleet division, Tri-Tachyon, Orcus Rao at the negotiations ending the Second Al War (apocryphal), unattributed comment by Coatl Academy staff, COMSEC archives, Nachiketa Portside Interview Project, Ep.2, Comm buffer of ISS Green Flash, recovered in orbit of Beta Zuma B, A New Leadership Framework: Manual for Officers of the Hegemony, Tri-Tachyon Corporation, standard license, Livewell Cotton, Luddic Path terrorist, sermon of c205.2.12, "Doctor" Wyatt Cydonia (alias), COMSEC intercept, VP Operations Nereid De Jong at unveiling ceremony for "Project Heket", Zion Hurst, journeyman of the Asher Salvage Guild, Callisto Ibrahim, expedition log c202.10.15, engineering chief Kasi Thea-Radiative, hidden holocam interview, audio backup transcription, Jericho Wheeler, leader of expedition "H"-team, Tri-Tachyon strategic development memo, pre-Collapse, anonymous pirate agitator, HEGINT surveillance feed, Do Not Sell or Share My Personal Information, 0-flux speed bonus applies as long as your ship is not generating flux, -25% combat readiness degradation rate after peak performance time runs out, When below 50% hull, repair 0.5% per second: maximum total repair is the higher of 2000 points or 50% of maximum hull. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, its still a beam weapon which means it will still need help from a more reliable kinetic damage source and it has negative efficiency and a somewhat slow firerate, making its DPS not great. Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. StarSector Wiki 714 pages Explore Popular pages Community in: Hullmods Advanced Optics Edit Extends the range of beam weapons by 200 su, but reduces their turn rate by 30% percent. If you can get the Starlight versions from fighting cabal fleets then even better. It was a pretty hard choice between Technology and Combat for me, but in the end I chose Tech because of Automated Ships and Gunnery Implants. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Compared to Heavy Blasters, it has 200 more range however it costs 2 more OP, has even worse efficiency, slower projectile, does less base damage and fires far slower making it have much worse DPS. Omen; A impressive ship in both combat and strategic level though expensive. Monitor; A extremely tough frigate that can permanently run a fortress shield, the brawlers cousin. Its base damage is a little lower than Light Mortars but has a much higher DPS and with good efficiency. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} However when burst beams and high powered weapons come into play, they'll pop like balloons. *Nav rating increases top speed up to a max of +20% 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. Btw I'm not an egomaniac, it's already hard to find some posts here so I added something on the side to make it easier to find if needed. An AI, not so much. This tier list is made to attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. This tier list is made to attempt to rank the energy weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Just stick to the Mk. The Brawler's still a ship without a role to play. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. i'm very bad at piloting but now is as good a time as any to get better. It is fast and slippery, there's just so many other better options for this role. While it has 200 more range than the Phase Beam, it does far less base damage making it worse at overloading shields and damaging armour. Monitor is extremely survivable even vs late game opponents which is something that no other frigate can say. Check out our other Video Games tier list templates and the most recent user submitted Video Games tier lists. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. Compared to the standard Mk. Rare officers found in cryopods during exploration can have 7 skills, of which five are elite. Quick ship, weapon & fighter guides, for when you need some help choosing them. Technology because you actually make choices. It does low damage per hit though does decent DPS letting it be alright against shields. The Borzoi is also quite lightly armed, both the Afflictor and Shade have more mounts and are capable of equipping different missiles. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. Some abilities also make the fleet move slowly when activated. Sunder; The staple high tech destroyer. This is not for you. Combination of Omen and Afflictor, Shade is a phase frigate that will greatly help you out clear fighter swarms, and sometimes it might actually do some damage to a bigger ship. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} My Afflictor, about third or half of the time, dies along with the enemy capital due to being too close to the explosion (and not phasing in time). If you ever wanted a longer-range Burst PD to use it to tickle enemy ships, the ER Pulsed Laser might interest you. Similar to the Ion Pulser, the Hybrid Repeater a fast-firing energy weapon that also does EMP damage. Shepherd is such a great early game ship, boosting your fleet in so many ways. And even with Makeshift shield generator, it doesn't survive the initial clash in fights. Hybrid ship that's not fast and without a mobility system is obviously risky. Shade; A good phase ship with a EMP system. Mercury; Another tiny freighter, with 3 universal mounts And PPT problem is solved by simply swapping multiple Afflictors. In combat, it replaces the Skipjet Injector ability with Heavy Burn which functions very similarly in that it charges the ship forward, can be cancelled but now can also turn during it. There's two effective frigate flagship types mentioned so far: murderboat vs distraction. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. Love the depth and detail these reviews give. In early game you could do some fancy work with Ion Pulsers, it's just that I haven't found it worthwhile being captained by AI. So, before we start, let's define what makes a ship good. If I were to put it simply, it's a high tech version of a Centurion that's better, but a tad more expensive. At least that is how the official histories tell it. 3. Starsector 0.95.1a is out! The purpose of this experiment is to illustrate how well the current set of ships stacks up in the grand scheme of things, which might be a resource for players, but also serves to give insight to modders pertaining to how powerful their ships ought to be in order to avoid being too weak or too strong. A dissident ? At least it's very cheap to maintain. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. I'm not sure if I will continue into the mod's [REDACTED] or any other mod tier list in the future, interest for any of my tier list has been really little. Overall, the Puddle Jumper Mk. It has the strongest tier 5 skills. C: By no means bad. In terms of weapons, its quite similar with the Wolf though replaces one small energy with a small universal, letting it equip ballistics or missiles. Somewhat of an Enforcer in frigate form, the Bouclier is a frigate with good hull and armour as well as decent armament. Now image a weapon that still has the same shit efficiency and range with weaker damage and youll get the Hybrid Blaster. Of course, given how cheap frigates are you could very easily just cart a few extra around and let one run off to suicide after a few minutes of drawing away enemy fire. It has pretty decent base damage letting it overload weaker shield and be somewhat alright against light armour as well as dealing EMP damage if it hits armour or hull though its very little and will require multiple hits to reliably disable weapons or engines. Compared to Pulse Lasers, it has a little more efficiency and DPS though 100 less range and lower base damage making it worse against armour. The DME Export (E) variant loses 2 OP but replaces the 360 hybrid small mount with a universal so you can equip 1 small missile for tiny missile support so its slightly better if you use want to use missiles. Afflictor; A dangerous phase ship with a unique system that increases the damage taken by the target ship from all sources by 50% . Let's be serious, it won't kill anything except maybe some missiles, but the sheer amount of damage it just soaks up (that could be otherwise directed at your other ships) is astounding. Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. It is the ultimate shield tank, that conveniently comes in a frigate frame. Full bonus damage at 600 range and below, no bonus damage at 1000 range and above, Every deployed combat ship grants +1% to ECM rating of fleet. A situational weapon only useful at very close range to ensure its pellets hit, if you dont want to knife fight the Autopulse Laser is far simpler and reliable to use especially for the AI. Some S tiers are significantly more powerful than other S tiers in one category or another, but the common theme is they're stupidly overpowered. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} Their ships are often fragile but fast and aggressive, a playstyle the AI is bad at though a player is quite strong at. Does decent DPS letting it be alright against shields big orbital defense structures diminishing returns, e.g ''. Technology is my pick because it starsector frigate tier list the most recent user submitted Video tier. 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