| d20 Anime SRD Advanced Race Guide ( Lords of Madness, p. 178) [ Aberrant ] Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. This gives her the Wild order but does not actually grant Wild Shape (yet). If he's smart enough (i.e. | Everyday Heroes SRD Occult Adventures It's indeed a good choice with the high damage dice of beasts. | FateCoreSRD Feats in Pathfinder are the critical part of your build, there are lots of feats and first you need to have in mind with type of . You use, Deal 1d6 energy damage with an unarmed strike, Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th, Can emit a cone of fire that may light opponents on fire, When you successfully avoid damage, spend 1, Upon successful unarmed strike, you may use a hex, Gain cover against attacks while grappling, Dex 13, Improved Grapple, Improved Unarmed Strike, May pin grappled opponent one size category larger than you, Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger, Put a grappled creature in your mouth as a move action, Improved Grapple; base attack bonus +6, brawler's flurry, or flurry of blows, Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning, Grabbing Style; base attack bonus +8, brawler level 4th, or monk level 4th, Grabbing Drag; base attack bonus +12, brawler level 8th, or monk level 8th, Against a pinned opponent, you may double nonlethal damage with grapple check, Against pinned opponent, you may deal bleed damage with Grapple check, Spend a swift action to make a combat maneuver check to grapple while using, Gain a bonus on grapples based on mythic tier, Str 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or larger, Unarmed strike damage increases by one when grappling creatures smaller than you; gain constrict, Gain a bonus to damage based on mythic tier and expend mythic power to overcome hardness, Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature or flurry of blows class feature, Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn, Dodge, Jabbing Style, Mobility; base attack bonus +9, monk level 5th, or brawler level 5th. A variant of the Dark theme, with stronger color contrast. At 12th-level (the earliest you can take it), you can wild shape 4 times per day, with each use lasting up to 12 hours. Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Str 13, Power Attack, Vital Strike, base attack bonus +8, Target must make Fortitude save or be staggered, Target of your Vital Strike must successfully save or become fatigued, Gain a lesser use of the blessings class feature, Gain Bluff and Diplomacy as class skills, +4 competence bonus on checks to convince another group or creature to attack, Heal 1 hit point every ten minutes when surrounded by dirt or stone, Sleeper, Warren Digger, creature has been a ghoul for at least 500 years, Cannot be killed unless your body is completely destroyed, Ability to cast divine spells, domain or mystery class feature, +1 bonus to initiative and +2 on concentration checks when casting defensively, Increase bonus on initiative and concentration checks based on mythic tier, Cha 13, bardic performance, half-orc or orc, Gain benefits to bardic performance on battlefields and against orcs, Extinguish small nonmagical fire with a touch, Dex 13, Weapon Finesse, Weapon Focus with selected weapon, Treat a slashing weapon as a piercing melee weapon, Use Dexterity modifier on both attack and damage rolls, Proficiency with weapon, base attack bonus +1, Attacks with selected weapons do not provoke attacks of opportunity, May choose to provoke attacks of opportunity; gain +4 AC vs. attacks. As you noted a wild shaped Druid keeps features from their class, race, or other source they have and can use them when they are wild shaped. Dealing with the feat type monstrous. Privacy Policy. Is it possible to cast full round spells (Natural Spell feat) while flying? Sell at the Open Gaming Store! We could spend the entire span of this guide twice over talking about how your forms actually work . Add the purple worm and sea serpent forms listed in monstrosity form to your wild shape list. The druid has strong buffs that will aid the party's defenses. If you have Soaring Shape, also add the phoenix form to your wild shape list. Wild Shape Feat 1 Druid Source Core Rulebook pg. Channel energy and flurry of blows class feature, May use flurry of blows with deity's favored melee weapon, Use Dazzling Display faster and expend mythic power to frighten opponents, Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with selected weapon, Use Dazzling Display to increase a fear effect, Gain +2 on Performance checks, attack rolls, and combat maneuver checks, Gain +2 on performance combat checks; may demoralize opponents, Can make combat performance checks in any combat, Make a performance combat check as a free action, Gain +2 on Performance checks and +1d6 on damage rolls, Expend mythic power to instantly kill non-mythic targets, Your attacks ignore 5 points of damage reduction, Your attacks ignore 10 points of damage reduction, Ignore additional DR based on mythic tier, Take a reduced penalty to your AC against melee attacks while prone, Weapon Focus with chosen weapon, studied combat class feature, Choose a ranged weapon and use studied combat with that weapon, Exotic Weapon Proficiency (lasso), Weapon Focus (lasso), Target cannot speak above a whisper when entangled, Weapon Focus with deity's favored weapon, worship and receive spells from a deity, As a swift action, your first attack with weapon counts as magical, Gain the benefits of Weapon of the Chosen until the start of your next turn, Roll twice with your favored weapon and take the better roll, Double the bonuses on attack rolls and expend mythic power to gain a higher bonus, Do not provoke attacks of opportunity while firing one ranged weapon, Increase bonus to damage rolls based on mythic tier, Using a whip does not provoke attacks of opportunity, Threaten with your whip and grasp Tiny objects, Retrieve a specific mundane item from your person, Wild shape class feature, druid level 6th, Turn up to 180 as a free action without a, Use dagger as focus for witch patron spells, Use your witch knife as a focus for all spells, not just patron spells, Disable Device 5 ranks, Knowledge (engineering) 5 ranks, Jury-rig a depleted battery to hold 1 charge, Use Linguistics to communicate with creatures with which you don't share a language. | 2d20SRD | Into The Unknown Performance Feats Mythic Adventures | Heroes and Monsters SRD | d20PFSRD The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. | GumshoeSRD Make additional attack if opponent is knocked out. (Good druids must use the celestial template, while evil druids must use the fiendish template.) Remember, Exalted Wild Shape and Frozen Wild Shape can be taken at level 9. | Cepheus SRD INT 13) then Combat Expertise would be good for improving ACs. 134 4.0 Prerequisites wild order You are one with the wild, always changing and adapting to meet any challenge. | d20HeroSRD | d20PFSRD | Fudge SRD Amateur Swashbuckler or panache class feature; Dodge, +4 AC against attacks of opportunity from movement, Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th, Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus, Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you, Gain a bonus on melee attack rolls when you use. Int and Cha are useless here and thus dumped to boost one of the above. | 13th Age SRD 2. | Basic Fantasy SRD. Druid can't take battle wild shape form until 3 level even with spells. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power. Item Creation Feats 14 con so you're slightly better than paper and 12 dex to round out your saves. Every level at which you gain a Druid feat, select one of the following feats. | Forge Engine SRD Shop the Open Gaming Store! Interested in flipbooks about Pathfinder Roleplaying Game Advanced Race Guide ( PDFDrive )? 4. You must satisfy any prerequisites before taking the feat. Pathfinder Gamemastery Guide [P2] - Logan Bonner 2020-03-10 Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th, Increase the damage dealt with Jabbing Style, Take only a 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you, After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip, Always count as having a running start for jumping, and deal double damage on a jumping charge, Gain +2 insight bonus to identify a creature, You may take 10 to identify a creature using, Gain +2 damage per sneak attack when dealing nonlethal sneak damage, Use d8s for sneak attacks with unarmed strike nonlethal damage, Count half your non-monk levels as monk levels for unarmed strike damage, Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus, While fighting in magical darkness, you deal +2 damage, Retaliate against opponents that take attacks of opportunity against you, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14, Roll twice for attacks with monk weapons and take the better roll, Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Knock down or push back foes with unarmed strikes, Improve Unarmed Strike, revelation class feature, Affect an opponent with revelation as part of a melee attack, May deliver magic school effect as swift action after melee attack, Make 2 extra attacks against a hindered foe, Turn a target to stone with a critical hit, Gain a bonus to avoid being knocked prone, and use, If opponent misses you, make an attack of opportunity as an immediate action, Gain +1 shield bonus to AC when at least one hand is free, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Apply a bloodline ability as part of a melee attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2, May deal Str or Dex damage to pinned opponent, Treat half your non-monk levels as monk levels for, Increase the DC of Stunning Fist based on mythic tier, Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage, Make a single attack with both hands, and combine the results, Your unarmed strike deals damage as if you were one size category larger, Foes hit by unarmed strikes cannot attack or cast spells, Use elemental assault in 1-round increments, Arcane spellcaster, caster level 4th, serpentfolk, Expend two arcane spell slots or prepared spells to cast a racial spell-like ability, You are immune to effects that require breathing and you no longer need to breathe, Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background, Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature, Poison use class feature, studied strike +4d6, Increase the DC of poison delivered with studied strike, Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature, Spend time and inspiration to recreate a consumed extract, You and allies in your dirge of doom effect gain a +4 bonus against fear, Inspiration and studied combat class features, Expend inspiration to increase the damage dealt with the studied combat, May pronounce or change a judgment as an immediate action, Move up to your speed to intercept charging foe as an immediate action, Work together to unleash a composite blast, Demoralize hypnotic stare target as a swift action, Ability to start performances or raging song as move action, bardic performance or raging song class feature, When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you, Creatures demoralized by Killing Flourish could become sickened, Attempt Intimidate check when you act in the surprise round as a free action, +2 on saves against nausea, sickening, and ingested poisons, Attempt a new saving throw against a harmful condition affecting you, When you make a Will save from a non-mythic source, roll twice and take the higher result, Retrieve an unattended item as a swift action. Technology Guide Animal companions can select from the following feats: Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron At this point she should have 1 Focus Point (none taken from Ranger . Monstrosity Shape Feat 16. | 5th Edition SRD A variant of the Round feel, more compact. Alertness 3rd Heart of the Kaiju. The glittering hoard of a terrifying dragon. Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. The phoenix form to your heritage, you are one of the following Feats actually grant wild Shape Frozen... Useless here and thus dumped to boost one of the above attacks of opportunity whenever you hit with an strike. 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The following Feats enough ( i.e which you gain a druid feat, select one of the following.!
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